Virtual Brainstorming and Creativity: An Analysis of Measures, Avatars, Environments, Interfaces, and Applications

Zhengya Gong, Vijayakumar Nanjappan, Sohail Ahmed Soomro, Georgi V. Georgiev

Tutkimustuotokset: Kirjoitus kirjassa/raportissa/konferenssijulkaisussaKonferenssiartikkeliTieteellinenvertaisarvioitu

12 Sitaatiot (Scopus)

Abstrakti

How to enhance creativity, especially by applying new technologies to creativity methods, is a question posed continuously by researchers. One reason for this is that creativity is an important part of people's daily lives and an essential component of society. Therefore, many methods to enhance creativity have been created, especially brainstorming, which is one of the most popular and effective tools that inspire individuals to generate ideas, hence enhancing creativity. Moreover, technologies, such as virtual reality (VR), provide an opportunity for individuals and groups to be creative. In response, recent studies have adopted VR in brainstorming to enhance creativity. However, there is a lack of systematic analysis of experimental approaches and creativity measures employed in this context. Addressing this question, this study categorized existing articles on the topic related to categories of avatars, environments, interfaces, or applications. The findings elaborate on trends, measures employed to evaluate creativity and idea generation, identified categories, and results of these studies.
Alkuperäiskielienglanti
OtsikkoProceedings of the Design Society
Kustantaja The Design Society
Sivut3399-3408
Sivumäärä10
DOI - pysyväislinkit
TilaJulkaistu - 2021
Julkaistu ulkoisestiKyllä
OKM-julkaisutyyppiA4 Vertaisarvioitu artikkelil konferenssijulkaisussa

Tieteenala

  • Kuvataide ja muotoilu

Sormenjälki

Sukella tutkimusaiheisiin 'Virtual Brainstorming and Creativity: An Analysis of Measures, Avatars, Environments, Interfaces, and Applications'. Ne muodostavat yhdessä ainutlaatuisen sormenjäljen.

Viite tähän julkaisuun