Abstrakti
The widespread popularity of Pokémon GO presents the first
opportunity to observe the geographic effects of locationbased
gaming at scale. This paper reports the results of a
mixed methods study of the geography of Pokémon GO that
includes a five-country field survey of 375 Pokémon GO
players and a large scale geostatistical analysis of game
elements. Focusing on the key geographic themes of places
and movement, we find that the design of Pokémon GO
reinforces existing geographically-linked biases (e.g. the
game advantages urban areas and neighborhoods with
smaller minority populations), that Pokémon GO may have
instigated a relatively rare large-scale shift in global human
mobility patterns, and that Pokémon GO has geographicallylinked
safety risks, but not those typically emphasized by the
media. Our results point to geographic design implications
for future systems in this space such as a means through
which the geographic biases present in Pokémon GO may be
counteracted.
opportunity to observe the geographic effects of locationbased
gaming at scale. This paper reports the results of a
mixed methods study of the geography of Pokémon GO that
includes a five-country field survey of 375 Pokémon GO
players and a large scale geostatistical analysis of game
elements. Focusing on the key geographic themes of places
and movement, we find that the design of Pokémon GO
reinforces existing geographically-linked biases (e.g. the
game advantages urban areas and neighborhoods with
smaller minority populations), that Pokémon GO may have
instigated a relatively rare large-scale shift in global human
mobility patterns, and that Pokémon GO has geographicallylinked
safety risks, but not those typically emphasized by the
media. Our results point to geographic design implications
for future systems in this space such as a means through
which the geographic biases present in Pokémon GO may be
counteracted.
Alkuperäiskieli | englanti |
---|---|
Otsikko | Proceedings of the CHI Conference on Human Factors in Computing Systems |
Kustantaja | ACM |
ISBN (elektroninen) | 978-1-4503-4655-9 |
DOI - pysyväislinkit | |
Tila | Julkaistu - 2017 |
OKM-julkaisutyyppi | A4 Vertaisarvioitu artikkelil konferenssijulkaisussa |
Tapahtuma | ACM Conference on Human Factors in Computing Systems - Denver, Yhdysvallat Kesto: 6 toukok. 2017 → 11 toukok. 2017 |
Konferenssi
Konferenssi | ACM Conference on Human Factors in Computing Systems |
---|---|
Lyhennettä | CHI '17 |
Maa/Alue | Yhdysvallat |
Kaupunki | Denver |
Ajanjakso | 06.05.2017 → 11.05.2017 |
Tieteenala
- Kuvataide ja muotoilu