Abstrakti
This article discusses a design research project in which design practitioners
and researchers collaborated to develop training guidelines and a toolset for a
stakeholder workshop to be implemented by partner organisations of the Arts
on the Margins: Arts as Social Sculpture (AMASS; 2020–2023) project. It fo-
cuses on the learning experiences of the design team, which was comprised of
four people who created the online environment for the stakeholder workshop.
The team members, who are also the authors of this article, were all design-
ers and researchers with varied backgrounds and experiences. The workshop
activities were adapted from a face-to-face format to an online environment
due to the COVID-19 pandemic. The objectives of the article are to explore
the team dynamics, approaches to design development within digital environ-
ments. The use of collaborative autoethnography (CAE) and reflection en-
abled the design team to assess their design processes and learn from critical
discussion. The results will present guidelines for teams developing and con-
ducting online workshops in digital environments.
and researchers collaborated to develop training guidelines and a toolset for a
stakeholder workshop to be implemented by partner organisations of the Arts
on the Margins: Arts as Social Sculpture (AMASS; 2020–2023) project. It fo-
cuses on the learning experiences of the design team, which was comprised of
four people who created the online environment for the stakeholder workshop.
The team members, who are also the authors of this article, were all design-
ers and researchers with varied backgrounds and experiences. The workshop
activities were adapted from a face-to-face format to an online environment
due to the COVID-19 pandemic. The objectives of the article are to explore
the team dynamics, approaches to design development within digital environ-
ments. The use of collaborative autoethnography (CAE) and reflection en-
abled the design team to assess their design processes and learn from critical
discussion. The results will present guidelines for teams developing and con-
ducting online workshops in digital environments.
Alkuperäiskieli | englanti |
---|---|
Sivut | 1-28 |
Julkaisu | Research in Arts and Education |
Numero | 3 |
Tila | Julkaistu - 2021 |
OKM-julkaisutyyppi | A1 Vertaisarvioitu alkuperäisartikkeli |
Tieteenala
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