@inproceedings{9b2e28129afa485b8b65b4e771630301,
title = "Literature review: Existing methods using VR to enhance creativity",
keywords = "virtual reality, creativity, simulated nature, immersion, context",
author = "Zhengya Gong and Georgiev, {Georgi V.}",
year = "2020",
month = aug,
day = "31",
doi = "10.35199/icdc.2020.15",
language = "English",
editor = "{ Boujut}, Jean-Fran{\c c}ois and Gaetano Cascini and Saeema Ahmed-Kristensen and Georgiev, {Georgi V.} and { Iivari}, Netta",
booktitle = "Proceedings of the Sixth International Conference on Design Creativity (ICDC 2020)",
publisher = " The Design Society",
address = "United Kingdom",
}