Let's All Get up and Walk to the North Pole: Design and Evaluation of a Mobile Wellness Application

Aino Ahtinen, Pertti Huuskonen, Jonna Häkkilä

Tutkimustuotokset: Kirjoitus kirjassa/raportissa/konferenssijulkaisussaKonferenssiartikkeliTieteellinenvertaisarvioitu

43 Sitaatiot (Scopus)

Abstrakti

Mobile wellness applications can motivate people to exercise more because of their ubiquitous presence and suitable technological possibilities. Wellness applications utilize several factors that can increase physical activity levels of users, e.g., data tracking, social sharing and playfulness. We describe the design and evaluation of a mobile-phone based wellness application addressing social sharing and playfulness. In our user study with 37 participants we focus on presentation of physical activity data as a virtual trip on a map-based game world. The findings reveal design implications that support users to be motivated in doing the physical exercise, including setting departure and destination places and viewing up-to-date progress between them. The virtual trip was considered an understandable, concrete and interesting analogy. The familiarity of the map of the home country as the game world was liked because it added concreteness and understandability to the achievements.
AlkuperäiskieliEi tiedossa
OtsikkoProceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
JulkaisupaikkaNew York, NY, USA
KustantajaACM
Sivut3–12
ISBN (painettu)9781605589343
DOI - pysyväislinkit
TilaJulkaistu - 2010
OKM-julkaisutyyppiA4 Vertaisarvioitu artikkelil konferenssijulkaisussa

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SarjaNordiCHI '10

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