Abstrakti
This study attempts to provide an in-depth understanding of the influence of collaborative digital gameplay on students’ behavioural, emotional and cognitive engagement in mathematics. This mixedmethod study used pre- (N = 45) and post-test (N = 43) engagement surveys and photo-elicitation interviews (N = 6) to investigate how a six-day experiment involving collaborative digital gameplay on Wuzzit Trouble affects students’ engagement in mathematics. The quantitative results showed collaborative digital gameplay did not elicit a significant increase in students’ engagement in mathematics from pre-test to post-test. Moreover, the qualitative results of analyzing the measurement of three-dimensional engagement showed four factors – learning achievement, teacher support, peer collaboration and task characteristics – were associated with students’ engagement in a collaborative digital gameplay classroom. The findings suggest the classroom context plays an important role in three-dimensional engagement, which efficiently improve students’ conceptual understanding and arithmetic skills.
| Alkuperäiskieli | englanti |
|---|---|
| Sivumäärä | 16 |
| Julkaisu | International Journal of Game-Based Learning |
| Vuosikerta | 12 |
| Numero | 1 |
| DOI - pysyväislinkit | |
| Tila | Julkaistu - 2022 |
| OKM-julkaisutyyppi | A1 Vertaisarvioitu alkuperäisartikkeli |
Tieteenala
- Yleinen kasvatustiede
- Mediakasvatus