Abstrakti
The paper investigates the design of virtual guide characters in the context of remote tourism, focusing on their appearance, characteristics, and effects on the user experience. We created four virtual guide characters for an Arctic tourism context and evaluated them with 15 participants with a design background. In addition, the participants created their own virtual guide character designs by sketching and writing descriptions. The salient findings highlight e.g. that in the virtual guide's design, the personality, local features, and historical authenticity matter for the user experience. However, local stereotypes provoke mixed feelings depending on the audience, and the diverse aspects of design should be paid attention to. The work contributes towards designing remote and more sustainable tourism experiences in the future.
Alkuperäiskieli | englanti |
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Otsikko | ArtsIT, Interactivity and Game Creation |
Alaotsikko | 11th EAI International Conference, ArtsIT 2022 Faro, Portugal, November 21–22, 2022 Proceedings |
Toimittajat | Anthony L. Brooks |
Julkaisupaikka | Cham |
Kustantaja | Springer Nature Switzerland AG |
Sivut | 224-238 |
Sivumäärä | 15 |
ISBN (elektroninen) | 978-3-031-28993-4 |
ISBN (painettu) | 978-3-031-28992-7 |
DOI - pysyväislinkit | |
Tila | Julkaistu - 2023 |
OKM-julkaisutyyppi | A4 Vertaisarvioitu artikkelil konferenssijulkaisussa |
Tapahtuma | EAI International Conference - Faro, Portugali Kesto: 21 marrask. 2022 → 22 marrask. 2022 https://artsit.eai-conferences.org/2022/ |
Julkaisusarja
Sarja | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering |
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Numero | 479 |
ISSN | 1867-8211 |
Konferenssi
Konferenssi | EAI International Conference |
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Maa/Alue | Portugali |
Kaupunki | Faro |
Ajanjakso | 21.11.2022 → 22.11.2022 |
www-osoite |
Tieteenala
- Kuvataide ja muotoilu