Abstrakti
Although designing interactive technologies for motivating children to be physically more active has gained much attention, less focus has been directed towards young athletes. Interactive sports garments are an interesting area with much potential from both utilitarian and hedonic design drivers. In this paper, we describe the design process for an interactive skating dress for figure skating. We designed and prototyped an interactive ice skating dress, which detects the spinning movement of the skater, and displays it with changing colors.
Alkuperäiskieli | englanti |
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Otsikko | UbiComp/ISWC 2018 |
Alaotsikko | Adjunct Proceedings of the 2018 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2018 ACM International Symposium on Wearable Computers |
Julkaisupaikka | New York, NY, USA |
Kustantaja | ACM |
Sivut | 734-737 |
Sivumäärä | 4 |
ISBN (elektroninen) | 978-1-4503-5966-5 |
DOI - pysyväislinkit | |
Tila | Julkaistu - lokak. 2018 |
OKM-julkaisutyyppi | A4 Vertaisarvioitu artikkelil konferenssijulkaisussa |
Tapahtuma | ACM International Joint Conference on Pervasive and Ubiquitous Computing and ACM International Symposium on Wearable Computers - Singapore, Singapore Kesto: 8 lokak. 2018 → 12 lokak. 2018 |
Konferenssi
Konferenssi | ACM International Joint Conference on Pervasive and Ubiquitous Computing and ACM International Symposium on Wearable Computers |
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Lyhennettä | UbiComp / ISWC '18 |
Maa/Alue | Singapore |
Kaupunki | Singapore |
Ajanjakso | 08.10.2018 → 12.10.2018 |
Tieteenala
- Kuvataide ja muotoilu