Balancing Playability and Historical Accuracy in Game Design: Developing the Struve Geodetic Arc Mobile Game

Sanni Mustonen, Siiri Paananen, Emma Eckhoff, Ashley Colley

Tutkimustuotokset: Kirjoitus lehdessä tai erikoisnumeron toimittaminenArtikkeliTieteellinenvertaisarvioitu

11 Lataukset (Pure)

Abstrakti

Numerous digital games and media with historical themes aim to educate or engage audiences with heritage. When developing a historical video game, some of the most critical design decisions are centered around finding the balance between an accurate presentation of historical facts and engaging gameplay. This paper examines the game developer's role in selecting and presenting historical content through a case study of a mobile game development process. The design choices and developers' positions related to using historical facts are examined through thematic analysis of interview data and game design documents. Recurring themes in the data reveal a constant interplay between game features and historical content, supported by historical knowledge and technology. In small teams, individual developers often make crucial design decisions while performing multiple roles. As key findings, we report that the resourcing and timing of historical research significantly impacts developers' decisions, and note varying degrees of interest in historical accuracy within the development team.
Alkuperäiskielienglanti
Artikkeli295
Sivut1-16
Sivumäärä16
JulkaisuProceedings of the ACM on Human-Computer Interaction
Vuosikerta8
NumeroCHI PLAY
DOI - pysyväislinkit
TilaJulkaistu - 15 lokak. 2024
OKM-julkaisutyyppiA1 Vertaisarvioitu alkuperäisartikkeli

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