Projects per year
Abstract
This paper investigates the user experience of virtual museums, based on a user study of Ubisoft's Assassin's Creed Odyssey: Discovery Tour. The study included 22 participants, who tried the virtual experience in a lab environment and answered a questionnaire. Four main user experience themes were identified---usability, presence, features and content. Issues of accessibility, authenticity, and the possibilities and limitations of virtual museum experiences are discussed.
Original language | English |
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Title of host publication | ArtsIT, Interactivity and Game Creation |
Subtitle of host publication | 11th EAI International Conference, ArtsIT 2022 Faro, Portugal, November 21–22, 2022 Proceedings |
Editors | Anthony L. Brooks |
Place of Publication | Cham |
Publisher | Springer Nature Switzerland AG |
Pages | 239-252 |
Number of pages | 14 |
ISBN (Electronic) | 978-3-031-28993-4 |
ISBN (Print) | 978-3-031-28992-7 |
DOIs | |
Publication status | Published - 2023 |
MoEC publication type | A4 Article in a conference publication |
Event | EAI International Conference - Faro, Portugal Duration: 21 Nov 2022 → 22 Nov 2022 https://artsit.eai-conferences.org/2022/ |
Publication series
Series | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering |
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Number | 479 |
ISSN | 1867-8211 |
Conference
Conference | EAI International Conference |
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Country/Territory | Portugal |
City | Faro |
Period | 21.11.2022 → 22.11.2022 |
Internet address |
Keywords
- user experience
- virtual museum
- serious games
- human-computer interaction
Field of science
- Visual arts and design
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- 1 Finished
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Muittut, muitalusat - the story of the Sámi by the Sámi
Häkkilä, J. (Principal Investigator), Colley, A. (Other) & Paananen, S. (Other)
European Regional Development Fund, Lapin liitto
01.01.2020 → 30.09.2022
Project: Co-funded project