User Experience in Virtual Museums: Evaluating Assassin's Creed Odyssey: Discovery Tour

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

1 Citation (Scopus)

Abstract

This paper investigates the user experience of virtual museums, based on a user study of Ubisoft's Assassin's Creed Odyssey: Discovery Tour. The study included 22 participants, who tried the virtual experience in a lab environment and answered a questionnaire. Four main user experience themes were identified---usability, presence, features and content. Issues of accessibility, authenticity, and the possibilities and limitations of virtual museum experiences are discussed.
Original languageEnglish
Title of host publicationArtsIT, Interactivity and Game Creation
Subtitle of host publication11th EAI International Conference, ArtsIT 2022 Faro, Portugal, November 21–22, 2022 Proceedings
EditorsAnthony L. Brooks
Place of PublicationCham
PublisherSpringer Nature Switzerland AG
Pages239-252
Number of pages14
ISBN (Electronic)978-3-031-28993-4
ISBN (Print)978-3-031-28992-7
DOIs
Publication statusPublished - 2023
MoEC publication typeA4 Article in a conference publication
EventEAI International Conference - Faro, Portugal
Duration: 21 Nov 202222 Nov 2022
https://artsit.eai-conferences.org/2022/

Publication series

Series Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Number479
ISSN1867-8211

Conference

ConferenceEAI International Conference
Country/TerritoryPortugal
CityFaro
Period21.11.202222.11.2022
Internet address

Keywords

  • user experience
  • virtual museum
  • serious games
  • human-computer interaction

Field of science

  • Visual arts and design

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