The Productive Leadership Game: From Theory to Game-Based Learning

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Abstract

The aim of the article is to illustrate how new digital leadership simulation game, Productive Leadership Game, can foster the leadership competencies and actions to improve team based and organizational productivity. Game’s theoretical roots are based on the human capital production function for public organizations, which is also described in this article. Human capital production function illustrates the significance of the human resource management actions for the organizational performance and the quality of working life connection to team performance. A case study in municipal business is performed using a Finnish mid-sized case organisation. In terms of evidence-based theory of productivity, this ar-ticle describes methodology of how complex and multitude cause-relationship can be gamified to serious game for learning purposes. The article makes a significant contribution to public sector research and management, as it explains the ontology of the performance and productivity of public organisation and illustrate method to multiply essential learning to practice.
Original languageEnglish
Title of host publicationHuman Performance Technology
Subtitle of host publicationConcepts, Methodologies, Tools, and Applications
PublisherIGI Global
Chapter30
Pages594-616
ISBN (Electronic)9781522583578
ISBN (Print)9781522583561
DOIs
Publication statusPublished - 2019
MoEC publication typeA3 Part of a book or another research book

Field of science

  • Administrative science

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