Teacher competencies in game-based pedagogy

Tuula Nousiainen, Pia Marjaana Kangas, Jenni Rikala, Mikko Vesisenaho

Research output: Contribution to journalArticleScientificpeer-review

72 Citations (Scopus)
212 Downloads (Pure)

Abstract

This study examines what kind of competencies teachers need in using game-based pedagogy (GBP). In our conceptual framework, GBP entails four approaches: using educational games or entertainment games, learning by making games, and using gamification in learning. Our data, consisting of teachers' documentation, thematic interviews and questionnaires, were analysed using qualitative content analysis. Four main competence areas were identified: pedagogical, technological, collaborative and creative. The results are applicable for developing teacher education and in-service training, as teacher competencies in game-based learning will be more integral to teachers' professional knowledge and skill repertoires.

Original languageEnglish
Pages (from-to)85-97
Number of pages13
JournalTeaching and Teacher Education
Volume74
DOIs
Publication statusPublished - Aug 2018
MoEC publication typeA1 Journal article-refereed

Field of science

  • Media education

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