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Abstract
This study examines what kind of competencies teachers need in using game-based pedagogy (GBP). In our conceptual framework, GBP entails four approaches: using educational games or entertainment games, learning by making games, and using gamification in learning. Our data, consisting of teachers' documentation, thematic interviews and questionnaires, were analysed using qualitative content analysis. Four main competence areas were identified: pedagogical, technological, collaborative and creative. The results are applicable for developing teacher education and in-service training, as teacher competencies in game-based learning will be more integral to teachers' professional knowledge and skill repertoires.
Original language | English |
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Pages (from-to) | 85-97 |
Number of pages | 13 |
Journal | Teaching and Teacher Education |
Volume | 74 |
DOIs | |
Publication status | Published - Aug 2018 |
MoEC publication type | A1 Journal article-refereed |
Field of science
- Media education
Fingerprint
Dive into the research topics of 'Teacher competencies in game-based pedagogy'. Together they form a unique fingerprint.Activities
- 1 Conference presentation
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Teachers and Game-Based Pedagogy: Meaningful Implementations and Necessary Competences
Marjaana Kangas (Speaker), Tuula Nousiainen (Contributor), Jenni Rikala (Contributor) & Mikko Vesisenaho (Contributor)
31 Aug 2017Activity: Presentation › Conference presentation