Activities per year
This study examines what kind of competencies teachers need in using game-based pedagogy (GBP). In our conceptual framework, GBP entails four approaches: using educational games or entertainment games, learning by making games, and using gamification in learning. Our data, consisting of teachers' documentation, thematic interviews and questionnaires, were analysed using qualitative content analysis. Four main competence areas were identified: pedagogical, technological, collaborative and creative. The results are applicable for developing teacher education and in-service training, as teacher competencies in game-based learning will be more integral to teachers' professional knowledge and skill repertoires.
|Number of pages||13|
|Journal||Teaching and Teacher Education|
|Publication status||Published - Aug 2018|
|MoEC publication type||A1 Journal article-refereed|
Field of science
- Media education
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- 1 Conference presentation
Teachers and Game-Based Pedagogy: Meaningful Implementations and Necessary Competences
Marjaana Kangas (Speaker), Tuula Nousiainen (Contributor), Jenni Rikala (Contributor) & Mikko Vesisenaho (Contributor)31 Aug 2017
Activity: Presentation › Conference presentation