Light It Up: Designing Electronic Textile with a Light as a Design Material

Emmi Harjuniemi, Pradthana Jarusriboonchai, Jonna Häkkilä

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

80 Downloads (Pure)

Abstract

We are living in the era where digital futures are emerging and the technological development is rapid. Digital transformation is also happening in designing with soft materials, as the digital technology is integrated with fibers, yarns and fabrics. Therefore, the role of the textile and clothing designers changing and they are dealing with e-textiles and interactive materials. This paper explores a way to support textile designers in designing interactive artefacts. The aim of the research is to study and identify characteristics of technology as a tangible design material that designers could use along with other conventional materials, even if they are not technology experts. In this research, we are interested in developing better means for designers to prototype interactive and physical artefacts, allowing them to focus on their design vision, aesthetics, and normal practices used in their specific profession. Our goal is to identify characteristics of technology as a design material. We report of two workshops with altogether 17 design student participants using a fixed functionality electronics and a non-programmable microcontroller. We present the designers’ overall experiences with the process as well as the resulting interactive prototypes. We discuss on the characteristics of ready-to-use technology that ideally would support the design, as well as integration of interactive technologies from the design education point of view. Our findings show that removing the need to do the actual programming allows the participants to focus on their design and to scope their concepts more tightly. Design students had positive opinion and experiences from the workshop as they managed to produce a functional prototype within three hours. The process forced them to work with the limitations of the technology and to process the idea how to integrate technology and light in their design. The paper contributes to the understanding of adoption of technology as a design material, and adds on to HCI education discourse which typically has emphasized the programming skills.
Original languageEnglish
Title of host publicationConnectivity and Creativity in times of Conflict
Subtitle of host publicationCumulus Conference Proceedings Antwerp 2023
EditorsKristof Vaes, Jouke Verlinden
Place of PublicationGhent
PublisherCumulus, the Global Association of Art and Design Education and Research
Pages304-308
Number of pages5
ISBN (Electronic) 978-94-014-9647-6
DOIs
Publication statusPublished - Apr 2023
MoEC publication typeA4 Article in a conference publication
EventCumulus conference - Antwerp, Belgium
Duration: 12 Apr 202315 Apr 2023
http://cumulusantwerp2023.org

Publication series

SeriesCumulus Conference Proceedings Series
Number10
ISSN2490-046X

Conference

ConferenceCumulus conference
Country/TerritoryBelgium
CityAntwerp
Period12.04.202315.04.2023
Internet address

Keywords

  • prototyping
  • design education
  • design process
  • workshops
  • design material
  • e-textile

Field of science

  • Visual arts and design

Fingerprint

Dive into the research topics of 'Light It Up: Designing Electronic Textile with a Light as a Design Material'. Together they form a unique fingerprint.

Citation for this output