Projects per year
Abstract
We present the design process for historical characters in a video game based on the local cultural history of the town Kemijärvi, Finland. The characters represented real people living in the town during the time period. Through an expert evaluation with 4 history experts, challenges in, e.g. authenticity, ethics, and narrative creation, were identified. The work provides insights to researchers and practitioners working on the development of games based around the topic of local history.
Original language | English |
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Title of host publication | [ ] With Design - Reinventing Design Modes |
Subtitle of host publication | Proceedings of the 9th congress of the International Association of Societies of Design Research of Societies of Design Research (IASDR 2021) |
Editors | Gerhard Bruyns, Huaxin Wei |
Place of Publication | Singapore |
Publisher | Springer Singapore |
Pages | 783–790 |
Number of pages | 8 |
ISBN (Electronic) | 978-981-19-4472-7 |
ISBN (Print) | 978-981-19-4471-0, 978-981-19-4474-1 |
DOIs | |
Publication status | Published - 2022 |
MoEC publication type | A4 Article in a conference publication |
Event | Congress of the International Association of Societies of Design Research - Duration: 5 Nov 2021 → 9 Nov 2021 |
Conference
Conference | Congress of the International Association of Societies of Design Research |
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Abbreviated title | IASDR |
Period | 05.11.2021 → 09.11.2021 |
Keywords
- Cultural heritage
- Game design
- Character design
- Animated characters
- User experience
- History
Field of science
- Visual arts and design
- History and archaeology
Fingerprint
Dive into the research topics of 'Historical Character Design for a Mobile Game'. Together they form a unique fingerprint.Projects
- 1 Finished
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Lapland Experience Technologies 2025
Häkkilä, J. (Principal Investigator), Hautala-Hirvioja, T. (Other) & Colley, A. (Other)
European Regional Development Fund
01.01.2018 → 31.01.2020
Project: Co-funded project