Historical Character Design for a Mobile Game

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Abstract

We present the design process for historical characters in a video game based on the local cultural history of the town Kemijärvi, Finland. The characters represented real people living in the town during the time period. Through an expert evaluation with 4 history experts, challenges in, e.g. authenticity, ethics, and narrative creation, were identified. The work provides insights to researchers and practitioners working on the development of games based around the topic of local history.
Original languageEnglish
Title of host publication[ ] With Design - Reinventing Design Modes
Subtitle of host publicationProceedings of the 9th congress of the International Association of Societies of Design Research of Societies of Design Research (IASDR 2021)
EditorsGerhard Bruyns, Huaxin Wei
Place of PublicationSingapore
PublisherSpringer Singapore
Pages783–790
Number of pages8
ISBN (Electronic)978-981-19-4472-7
ISBN (Print)978-981-19-4471-0, 978-981-19-4474-1
DOIs
Publication statusPublished - 2022
MoEC publication typeA4 Article in a conference publication
EventCongress of the International Association of Societies of Design Research -
Duration: 5 Nov 20219 Nov 2021

Conference

ConferenceCongress of the International Association of Societies of Design Research
Abbreviated titleIASDR
Period05.11.202109.11.2021

Keywords

  • Cultural heritage
  • Game design
  • Character design
  • Animated characters
  • User experience
  • History

Field of science

  • Visual arts and design
  • History and archaeology

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