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Abstract
This study investigates the effects of dynamic and static visual manipulations, specifically darkening vignettes, on user experience and task performance in extended reality (XR) environments. By using heart rate (HR) as physiological feedback, the study explores how dynamic visual adaptations based on HR impact immersion, task focus, and user comfort. A user study (n = 16) found that while dynamic vignettes could increase immersion and encourage a more focused approach, they also induced discomfort, anxiety, and reduced task performance for some participants. The results reveal that although users may adapt to these visual effects over time, the variability in emotional and physical reactions suggests that such dynamic visual adaptations based on physiological signals should be carefully calibrated to balance enhanced immersion with user comfort. This research contributes to the understanding of adaptive XR environments and the role of physiological feedback in shaping user experience.
| Original language | English |
|---|---|
| Title of host publication | MUM '24 |
| Subtitle of host publication | Proceedings of the International Conference on Mobile and Ubiquitous Multimedia |
| Editors | Andrii Matviienko, Jasmin Niess, Thomas Kosch |
| Place of Publication | New York |
| Publisher | ACM |
| Pages | 1-6 |
| Number of pages | 6 |
| ISBN (Electronic) | 979-8-4007-1283-8 |
| DOIs | |
| Publication status | Published - Dec 2024 |
| MoEC publication type | A4 Article in a conference publication |
| Event | International Conference on Mobile and Ubiquitous Multimedia - Tukholma, Sweden Duration: 1 Dec 2024 → 4 Dec 2024 https://mum-conf.org/2024/index.php |
Conference
| Conference | International Conference on Mobile and Ubiquitous Multimedia |
|---|---|
| Country/Territory | Sweden |
| City | Tukholma |
| Period | 01.12.2024 → 04.12.2024 |
| Internet address |
Field of science
- Visual arts and design
Fingerprint
Dive into the research topics of 'Exploring the Effects of Physiologically Triggered Visual Adaptations on XR Experience'. Together they form a unique fingerprint.Projects
- 1 Active
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AWARE: Human Augmentation through Aware Extended Reality
Häkkilä, J. (Principal Investigator) & Colley, A. (Collaborative Investigator)
01.09.2023 → 31.08.2027
Project: Co-funded project
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