Exploring Local History and Cultural Heritage Through a Mobile Game

Elina Luiro, Petri Hannula, Emilia Launne, Sanni Mustonen, Toni Westerlund, Jonna Häkkilä

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

3 Citations (Scopus)
55 Downloads (Pure)


We describe our work on developing a mobile game that utilizes local history and cultural heritage in its storyline and content. The game is depicted in the town of Kemijärvi, Northern Finland, in the 1920’s, and its aim is to encourage visitors and locals to get to know the town’s history. The game was designed with input from history experts on the topic, and it introduces local history in the form of a narrated story, where the user has to visit the town’s historical places and characters. We present the design process, the game concept and a user evaluation. As the lessons learnt and findings from our design process, we highlight the challenge of finding the balance between historical accuracy and engaging game narrative, and the importance of selecting the target user group and involving them when refining the concept and user interface design.
Original languageEnglish
Title of host publicationMUM '19
Subtitle of host publicationProceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia
EditorsGiulio Jacucci, Fabio Paternò, Michael Rohs, Carmen Santoro
Place of PublicationNew York, NY, USA
ISBN (Print)978-1-4503-7624-2
Publication statusPublished - 2019
MoEC publication typeA4 Article in a conference publication
EventInternational Conference on Mobile and Ubiquitous Multimedia - CNR Area, building a ground floor, room 27, Pisa, Italy
Duration: 26 Nov 201929 Nov 2019
Conference number: 18th


ConferenceInternational Conference on Mobile and Ubiquitous Multimedia
Abbreviated titleMUM '19
Internet address


  • cultural heritage
  • history
  • location based services
  • mobile game design
  • user experience

Field of science

  • Visual arts and design


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