Effects of collaborative digital gameplay on students’ three dimensions of engagement in mathematics

Liping Sun, Heli Ruokamo, Marjaana Kangas, Pirkko Siklander

Research output: Contribution to journalArticleScientificpeer-review

Abstract

This study attempts to provide an in-depth understanding of the influence of collaborative digital gameplay on students’ behavioural, emotional and cognitive engagement in mathematics. This mixedmethod study used pre- (N = 45) and post-test (N = 43) engagement surveys and photo-elicitation interviews (N = 6) to investigate how a six-day experiment involving collaborative digital gameplay on Wuzzit Trouble affects students’ engagement in mathematics. The quantitative results showed collaborative digital gameplay did not elicit a significant increase in students’ engagement in mathematics from pre-test to post-test. Moreover, the qualitative results of analyzing the measurement of three-dimensional engagement showed four factors – learning achievement, teacher support, peer collaboration and task characteristics – were associated with students’ engagement in a collaborative digital gameplay classroom. The findings suggest the classroom context plays an important role in three-dimensional engagement, which efficiently improve students’ conceptual understanding and arithmetic skills.
Original languageEnglish
Number of pages16
JournalInternational Journal of Game-Based Learning
Volume12
Issue number1
DOIs
Publication statusPublished - 2022
MoEC publication typeA1 Journal article-refereed

Keywords

  • digital games
  • mathematics
  • primary education

Field of science

  • General education
  • Media education

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