Winter sports define a wide variety of different activities, which are adopted especially in northern countries. The winter context sets special requirements for designing interactive systems, as the activities are typically conducted in cold temperatures, with heavier clothing and equipment than summer sports. This chapter describes the authors’ experiences when designing, prototyping, and evaluating computational enhancements for use in outdoor winter sports. The chapter presents four case studies addressing different winter sports, namely cross-country skiing, downhill skiing, snowboarding, and ice skating. As a conclusion, we discuss the common themes, challenges, and lessons learnt from the case studies as a whole.
|Title of host publication||HCI Outdoors|
|Subtitle of host publication|| Theory, Design, Methods and Applications|
|Editors||D. Scott McCrickard, Michael Jones, Timothy L. Stelter|
|Place of Publication||Cham|
|Publication status||Published - 20 Oct 2020|
|MoEC publication type||A3 Part of a book or another research book|
|Series||Human-Computer Interaction Series|