Designing for Interaction in Outdoor Winter Sports

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review


Winter sports define a wide variety of different activities, which are adopted especially in northern countries. The winter context sets special requirements for designing interactive systems, as the activities are typically conducted in cold temperatures, with heavier clothing and equipment than summer sports. This chapter describes the authors’ experiences when designing, prototyping, and evaluating computational enhancements for use in outdoor winter sports. The chapter presents four case studies addressing different winter sports, namely cross-country skiing, downhill skiing, snowboarding, and ice skating. As a conclusion, we discuss the common themes, challenges, and lessons learnt from the case studies as a whole.
Original languageEnglish
Title of host publicationHCI Outdoors
Subtitle of host publication Theory, Design, Methods and Applications
EditorsD. Scott McCrickard, Michael Jones, Timothy L. Stelter
Place of PublicationCham
ISBN (Electronic)978-3-030-45289-6
ISBN (Print)978-3-030-45288-9
Publication statusPublished - 20 Oct 2020
MoEC publication typeA3 Part of a book or another research book

Publication series

SeriesHuman-Computer Interaction Series

Field of science

  • Visual arts and design


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