Abstract
Mobile devices are currently the most commonly used platform to experience Augmented Reality (AR). Nevertheless, they typically provide a less than ideal ergonomic experience, requiring the user to operate them with arms raised. In this paper we evaluate how to improve the ergonomics of AR experiences by modifying the angle between the mobile device's camera and its display. Whereas current mobile device cameras point out vertically from the back cover, we modify the camera angle to be 0, 45 and 90 degrees. In addition, we also investigate the use of the smartwatch as an AR browser form factor. Key findings are, that whilst the current approximately see-through configuration provides the fastest task completion times, a camera offset angle of 45° provides reduced task load and was preferred by users. When comparing different form factors and screen sizes, the smartwatch format was found to be unsuitable for AR browsing use.
Original language | English |
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Title of host publication | MobileHCI '16 |
Subtitle of host publication | Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services |
Place of Publication | New York, NY, USA |
Publisher | ACM |
Number of pages | 11 |
ISBN (Print) | 978-1-4503-4408-1 |
DOIs | |
Publication status | Published - 2016 |
MoEC publication type | A4 Article in a conference publication |
Event | International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct - Florence, Italy Duration: 6 Sept 2016 → 9 Sept 2016 Conference number: 18 |
Publication series
Series | MobileHCI '16 |
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Conference
Conference | International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct |
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Abbreviated title | MobileHCI '16 |
Country/Territory | Italy |
City | Florence |
Period | 06.09.2016 → 09.09.2016 |
Keywords
- augmented reality, augmented reality browsers, magic lens interaction, mobile devices, smartwatches
Field of science
- Visual arts and design