Projects per year
Abstract
Multimodal interactive text genres, such as games, have gained wide popularity, while the reading of written texts has decreased among today’s youth, affecting their writing skills as well. In this systematic review, we investigate how games can be beneficial in writing learning. By combining and analysing the results of 11 academic articles on the gamification of writing learning, we discuss how games can support pupils’ writing processes while promoting transmedia skills. The immersive aspects of games can encourage young writers’ sense of agency, fluency and internal motivation. Games also encourage verbal rehearsal and collaborative creation. Additionally, games seem to promote idea generation, character development and other narrative and personal-imaginative genre features, while in factual writing, games can also develop an incoherent writing attitude. While the results seem rather encouraging, there is a lack of discussion regarding how the transfer of learning can be supported.
| Original language | English |
|---|---|
| Number of pages | 19 |
| Journal | Seminar.net |
| Volume | 20 |
| Issue number | 2 |
| DOIs | |
| Publication status | Published - 6 Dec 2024 |
| MoEC publication type | A1 Journal article-refereed |
Keywords
- writing
- writing education
- Transmedia Literacy
- basic education
- systematic literature review
- gamification
Field of science
- Languages
- Teacher Education
Fingerprint
Dive into the research topics of 'A Systematic Review of Research on Learning Writing Skills Using Gamification'. Together they form a unique fingerprint.Projects
- 1 Active
-
TRANSPEDA: TRANSPEDA - Pakohuonepeli
Kallionpää, O. (Principal Investigator), Pentikäinen, J. (Collaborative Investigator), Kangas, M. (Collaborative Investigator) & Tikkala, A.-E. (Other)
Media Industry Research Foundation of Finland
28.11.2022 → 31.12.2027
Project: Co-funded project
Citation for this output
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver