Keyphrases
Arts-based Initiatives
25%
Arts-based Methods
25%
Behavioral Data
6%
Bodystorming
25%
Bridging the Gap
50%
Business Plan
100%
Chat Application
6%
CHIME
16%
Community Sustainable Development
25%
Costume Design
16%
Creative Approach
25%
Creative Knowledge
50%
Creative Professionals
25%
Cue-approach
25%
Customer Journey
25%
Customer Perspective
25%
DALL-E
25%
Demographic Structure
16%
Design Approach
50%
Design Fiction
50%
Design Management
50%
Design Platform
6%
Design Principles
16%
Design Researchers
25%
Design Service
25%
Design-based Methods
25%
Digital Interface
25%
Embodied Methods
25%
Empathic Design
50%
Empathy
50%
Empathy Map
25%
Enhancement Layer
25%
Entanglement
25%
Entrepreneurs
50%
Espoo
16%
Experience Design
25%
Eye Tracking System
25%
Fiction Film
100%
Film Industry
16%
Filmmaking
16%
Foresight Tools
50%
Future Business Models
16%
Head-mounted Eye Tracking
25%
Heritage museum
25%
Hospitality
50%
Hospitality Services
25%
Human Thinking
25%
Inclusive Approach
16%
Increasing Diversity
16%
Industrial Setting
25%
Inter-organizational Collaboration
25%
Internet Governance
16%
Knowledge Creation
50%
Knowledge Creation Model
25%
Knowledge Generation
50%
Lapland
25%
Lightweight Technology
25%
Literature Review Methodology
16%
Lived Body
25%
Local Community
25%
Local Context
25%
Local Governance
16%
Local Heritage
25%
Managerial Challenges
16%
Multiple Levels
16%
Oman
50%
Organizational Systems
6%
Participatory Design
25%
Personalized Experience
6%
Phygital
50%
Phygital Experiences
50%
Place-making
50%
Processing Analysis
6%
Prototype-based
16%
Rapid Transformation
16%
Recommendation System
6%
Resource Allocation
16%
Rovaniemi
25%
SECI Model
25%
Sensemaking
50%
Sensor Technology
25%
Sentiment Analysis
6%
Service Blueprint
6%
Service Design
50%
Service Encounter
50%
Service Experience
50%
Service Interactions
25%
Service Provider
25%
Speculative Design
16%
Strategic Application
16%
Strategic Decision-making Process
16%
Strategic Foresight
50%
Sustainable Development Goals
25%
System Services
6%
Systematic Literature Review
33%
Tampere
16%
Technological Progress
16%
Technological Shift
16%
Technology Map
25%
Tourism
50%
Tourism Design
25%
Tourism Services
25%
Tourist Experience
25%
Turku
16%
University Research Team
25%
User Expectations
6%
User Support
25%
Wind Changes
16%
Work Opportunities
25%
World-building
50%
Computer Science
Behavioral Data
5%
Benchmarking
50%
Case Study
50%
Customer Experience
16%
Customer Perspective
25%
Decision-Making
25%
Design Researcher
16%
Experience Design
16%
Future Business
50%
Future Development
16%
Human Thinking
25%
Interdependency
5%
Knowledge Generation
50%
Knowledge Management
50%
Local Community
16%
Organizational System
5%
Participatory Design
16%
Paying Attention
16%
Raise Awareness
16%
Sentiment Analysis
5%
Service Delivery
5%
Service Design
33%
Service Provider
5%
Single Case Study
16%