Keyphrases
Cultural Heritage
76%
User Experience
52%
Museum
50%
Human-computer Interaction
33%
Interactive Technology
31%
Museum Exhibitions
30%
Mobile Games
28%
Home Service Robot
19%
Design Context
19%
Heritage
19%
User Study
19%
Digital Heritage
18%
Character Design
17%
Decolonising Design
16%
Interactive museum
16%
Virtual Reality
16%
Interaction Approach
16%
Museum Heritage
14%
Quadruped Robot
14%
Museum Technologies
14%
Robot Dog
14%
Outdoor Events
14%
Live Streaming
14%
Social Robots
14%
Robotic Avatar
14%
Virtual Desktop
14%
Experience Categories
14%
Museum Visit
14%
Indigenous Design
14%
Interactive Interviews
14%
Systematic Literature Review
14%
Expert Designer
14%
Traditional Clothing
14%
Interactive Tasks
14%
Virtual Guide
14%
Odyssey
14%
Assassin's Creed
14%
Built Environment
14%
User Testing
14%
Museum Visitors
14%
Participatory Research
14%
Indigenous Heritage
14%
Tourism
14%
Efficient Collaboration
14%
360-degree Video
14%
Game-based
14%
Historical Character
14%
Cultural Heritage Institutions
14%
Local Knowledge
14%
Social Interaction
14%
Arts and Humanities
Cultural Heritage
78%
Interactive
54%
Virtual
21%
Museum exhibitions
19%
heritage sites
16%
Digital Heritage
14%
Museum technologies
14%
Odyssey
14%
Virtual museum
14%
Creeds
14%
Digital Age
14%
User studies
14%
showcase
14%
Built Environment
14%
Lapland
14%
Sense making
14%
Community Engagement
14%
Archaeological Excavations
14%
Virtuality
14%
Graveyard
14%
3-D model
13%
Designer
11%
Technological Change
11%
Local
11%
Virtual Reality
11%
Digital
10%
Case Study
10%
Recontextualization
8%
Narrative
8%
Background Knowledge
7%
Interactivity
7%
Sensory experience
7%
Practitioners
7%
Research Group
7%
Continuation
7%
Limitations
7%
Multi-sensory
7%
Norway
7%
Sweden
7%
Design Methodology
5%
Computer Science
Cultural Heritage
100%
Robot
57%
User Experience
53%
videogame
21%
Case Study
19%
Participatory Design
18%
Human Computer Interaction
16%
Virtual Reality
16%
Live Streaming
14%
Virtual Desktop
14%
Digital Heritage
14%
Public Engagement
14%
Cultural Heritage
14%
Game Design
14%
Elicitation
14%
Use Case
11%
Head Mounted Display
10%
Social Robot
9%
Appearance Characteristic
7%
local feature
7%
Extended Reality
7%
Artificial Intelligence
7%
Application Area
7%
Human-Computer Interaction
7%
Varying Degree
7%
Development Team
7%
Critical Design
7%
Game Development
7%
Historical Knowledge
7%
Development Process
7%
Cultural Community
7%
Interaction Perspective
5%